There's a certain satisfaction to see your factory running smoothly and cranking out finished work, but when you've worked forever and seen your solution get messier and messier until you've created a monster, that feeling gets kind of deflated. Puzzles got pretty big and complex relatively quickly and I no longer felt the urge to redo them ever again. Early on it was fun to try doing the levels over again a bit differently, or trying to do it the most optimized way for the 3 categories the levels score you on.īy the end though it felt kind of closer to work than anything else. My only caution is that the later half of the game can be very time consuming, and you might only end up completing just over half the game – which is still a lot of content.Ī fun "problem solving" game where you have a ton of different ways to approach any given solution. Comparing your own solutions to the those of the community is very interesting, if disheartening, and there is always room to revisit old designs and optimise them for a higher score. I had fun building clean, efficient factories with simple logic gates as well as ugly, sprawling factories that just limped past the finishing line before clogging up. I enjoyed the rush of having a eureka moment and figuring out a solution, as well as the satisfaction of sitting back and watching my factory run like a well-oiled machine. In conclusion, I highly recommend Infinifactory to those who like puzzle games, especially ones that utilise 3D space very well. My point is, you might have to be content with not finishing every puzzle in the game, and to see the later puzzles as for those who are really invested and looking for an extra challenge rather than for the average player. Only 1.6% of players on steam have finished all 56 puzzles, with the game’s creator Zach Barth not being one of them. My next point isn’t a negative aspect but I think it is also important to note that there is a lot of content in this game, with a lot of the end game content being very hard and time consuming. It’s best to have the expectation of taking your time when it comes to the later levels, as well as walking away and coming back from a single puzzle. Another problem that arises from these later levels that I personally was lucky enough not to have faced, is that if your factory ends up needing to be significantly reworked, then that can mean erasing many 10’s of minutes of progress. Late game levels on the other hand can be a real time-sink and I just think you should go into these levels only expecting to finish 1 or 2 in a couple of hours. Early on in the game this isn’t much of an issue because the levels are less complex and building your factory is part of the trial and error learning process. In Infinifactory, you can take one look at the blueprints for the finished product, know exactly what the solution is in seconds, and then spend over half an hour building said solution. In other puzzle games, you will spend the bulk of your time trying to figure out the solution to the problem, and then a relatively short amount of time executing on that solution. However, this comes with the downside that on later levels that require more complexity, the act of building your factory can be a real time sink. What makes Infinifactory unique is that you build your solutions to the problem at hand, which is what I and many other players love about this game. I really enjoyed the puzzle solving of Infinifactory, but I do have some cautions alongside the praise. ![]() The first campaign of Infinifactory alone is 30 levels long and is well worth the price when on sale. The gameplay loop of creating your own designs to solve problems rather than discovering the single developer made solution, and then testing it and iterating upon it is very fun and makes you feel like an engineer of sorts. The game starts off simple and is well-paced when it comes to introducing new blocks, concepts and challenges. ![]() The puzzles themselves are open-ended in that there isn’t one single solution to them, so you will find that your factory/solution can differ wildly from others. At your disposal to build your factory are conveyor belts, sensors, pushers, lifters, drills and much more. You then have to assemble that product using the blocks that spawn from the machines with a factory of your own design. Each level starts with a machine that generates blocks as well as an end-zone with a blueprint of a product. Infinifactory is a first-person puzzle game where you build factories to solve puzzles.
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